Melody / Help / Process / 3D Spatial
3D Spatial
3D spatial panner (Web Audio PannerNode) — places a sound anywhere AROUND the listener with binaural HRTF cues (most vivid on headphones), beyond stereo's flat left/right. Dialed in POLAR terms: Azimuth (the angle around you — 0° front, +90° right, ±180° behind, −90° left), Elevation (up/down), Distance (near/far — a gentle level cue, closer = a touch louder). Mode switches HRTF (true 3D) vs Equal-Power (plain stereo). Insertable + automatable — automate AZIMUTH over a clip for a smooth orbit around the head. The kernel computes the X/Y/Z position from these (a spherical→cartesian transform). Re-derived from sounddomain's spatial engine (Rule 5).
Inputs
| Port | Signal |
|---|---|
| audio_in | audio · audio |
Outputs
| Port | Signal |
|---|---|
| audio_out | audio |
Parameters
| Parameter | Range | Default |
|---|---|---|
| Azimuth | -180 – 180 ° | 0 |
| Elevation | -90 – 90 ° | 0 |
| Distance | 0.5 – 6 | 1 |
| Mode | HRTF, equalpower | HRTF |
More process nodes
3-Band EQ · 3D Orbit · Amp Model · Auto-Pan · Band-pass Filter · Bitcrush · Buffer Stutter · Cabinet · Chorus · Compressor · Delay · Disperse