Melody / Help / Process / 3D Spatial

3D Spatial

3D spatial panner (Web Audio PannerNode) — places a sound anywhere AROUND the listener with binaural HRTF cues (most vivid on headphones), beyond stereo's flat left/right. Dialed in POLAR terms: Azimuth (the angle around you — 0° front, +90° right, ±180° behind, −90° left), Elevation (up/down), Distance (near/far — a gentle level cue, closer = a touch louder). Mode switches HRTF (true 3D) vs Equal-Power (plain stereo). Insertable + automatable — automate AZIMUTH over a clip for a smooth orbit around the head. The kernel computes the X/Y/Z position from these (a spherical→cartesian transform). Re-derived from sounddomain's spatial engine (Rule 5).

Inputs

PortSignal
audio_inaudio · audio

Outputs

PortSignal
audio_outaudio

Parameters

ParameterRangeDefault
Azimuth-180 – 180 °0
Elevation-90 – 90 °0
Distance0.5 – 61
ModeHRTF, equalpowerHRTF

More process nodes

3-Band EQ · 3D Orbit · Amp Model · Auto-Pan · Band-pass Filter · Bitcrush · Buffer Stutter · Cabinet · Chorus · Compressor · Delay · Disperse

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