Utility nodes
Utility nodes — routing, gain, mixing and helpers.
- AssetsProject media pool — holds instruments, samples, MIDI, and tracks as reusable assets. Wire
- ClockMaster tempo / transport — the conductor. Set the Tempo (BPM) + the Time signature (beats
- CodeRuns a little MACRO across your patch — one button that does several things at once. Write
- Code GateRuns an action WHEN a condition holds — the reactive cousin of Code. Write `when <conditio
- ControllerA macro PAD — a grid of icon buttons, each running a little script across your patch ($lea
- FadeA volume stage at UNITY by default (Web Audio GainNode) — inserting it changes nothing unt
- GainAmplifier / attenuator
- KeySet a musical KEY — a root + scale that other nodes follow (the shared key context). Wire
- Key DetectorReads MIDI notes and detects the musical KEY — the root + scale (major, minor, or a mode)
- LooperA clock-synced LOOP pedal — sing or play a phrase and it repeats in time, so you build a p
- MIDI MapMap a hardware MIDI controller's knobs + faders onto any node's PARAMETERS — "MIDI learn",
- MIDI OutSend Melody's TUNING to an external synth — the inverse of importing a .scl / .kbm. It rea
- MixerFour-channel audio mixer
- ModuleA sub-graph as one node (the sub-graph primitive, S0). A CONTAINER holding an internal gra
- PanStereo panning
- PrintRender content into a target — the 'gun'. Wire the BULLET in (a Chord Progression / a Pian
- RecordCapture audio passing through it into a buffer you can reuse. A PASS-THROUGH tap: wire a s
- ReferenceA searchable cheat-sheet of every command you can write in a Code node, a Controller key,
- ScaleThe master TUNING of the patch — the harmonic twin of the Clock. Pick a scale SYSTEM (Equa
- SongThe song STRUCTURE — the conductor, the arrangement twin of the Clock. Define named SECTIO
- Stereo WidthStereo width control
- TransportA punch-window GATE source — the modular way to synchronise recording (and playback) to a