Melody / Help / Process / Spectral Blend

Spectral Blend

Spectral Blend — combines TWO sounds in the frequency domain. Wire a source into A and another into B and pick a Mode: MORPH crossfades A↔B bin-by-bin (a spectral crossfade, not a level mix, so one timbre becomes the other); CROSS speaks A's tone through B's motion; VOCODER makes A speak B's spectral shape (talkbox); UNION composites the louder of each; MASK ducks A where B has energy (a frequency-domain sidechain — carve space for B); CONVOLVE multiplies the two spectra (cross-convolution = convolution reverb generalised — colour A by B). Blend is the A↔B crossfade for Morph, else the dry→wet amount; automate it to dissolve one sound into another. Melody spectral_fx_rt worklet (multi-input).

Inputs

PortSignal
Aaudio · audio
Baudio · audio
Clockaudio · sync

Outputs

PortSignal
audio_outaudio · audio

Parameters

ParameterRangeDefault
ModeMorph, Cross, Vocoder, Union, Mask, ConvolveMorph
Blend0 – 100 %50
Cycle1 – 16 bars4

Used in these rigs

Cross-Synth Reverb · Spectral Vocoder · Vocal Ducker

More process nodes

3-Band EQ · 3D Orbit · 3D Spatial · Amp Model · Auto-Pan · Band-pass Filter · Bitcrush · Buffer Stutter · Cabinet · Chorus · Compressor · Delay

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