Melody / Help / Process / Reverb
Reverb
Convolution reverb — pick a real recorded SPACE (wet room → cathedral) from the Space menu, drop in your own impulse-response (.wav) via Load IR, or leave it on Synthetic to use the Rust-generated IR (Decay/Damping reshape it, committing on release; they only affect Synthetic). Mix adds the wet reverb on TOP of the full dry (more = lusher), with an output limiter catching peaks so it stays clean. Re-derived from harmony_dsp's room.rs convolution design.
Inputs
| Port | Signal |
|---|---|
| audio_in | audio |
Outputs
| Port | Signal |
|---|---|
| audio_out | audio |
Parameters
| Parameter | Range | Default |
|---|---|---|
| Space | Synthetic, Nice Drum Room, Ruby Room, Small Prehistoric Cave, French 18th Century Salon, Masonic Lodge, Scala Milan Opera Hall, Musikvereinsaal, Large Wide Echo Hall, In The Silo, St Nicolaes Church, Deep Space | Synthetic |
| Decay | 0.2 – 4.0 s | 1.5 |
| Damping | 0 – 100 % | 50 |
| Mix | 0 – 100 % | 35 |
Used in these rigs
Ambient Pad · Bowed Pad (Tasto · Normale · Ponticello) · Cross-Synth Reverb · Cymbal Shimmer · Drone (Harmonium · Bagpipe) · Gated Reverb · Grain Cloud · Pad · Perc Space · Plate Snap · Reverb Send · Rumble · Rumble Send · Shimmer · Shimmer Reverb · Squeezebox (Accordion · Bandoneón) · Trance Hats · Trap Clap · Vocal Chain · Vocal Production · Wind (Flute · Clarinet · Oboe · Sax)
More process nodes
3-Band EQ · 3D Orbit · 3D Spatial · Amp Model · Auto-Pan · Band-pass Filter · Bitcrush · Buffer Stutter · Cabinet · Chorus · Compressor · Delay